Armor Class
Hit Points 93 (11d10 + 33)
Speed 30 ft., burrow 20 ft.![Dungeons And Dragons 5e Dmg Dungeons And Dragons 5e Dmg](/uploads/1/3/3/9/133903237/596183829.jpg)
Languages Umber Hulk
- Dungeons And Dragons 5e Classes
- Dungeons And Dragons 5e Books
- Dungeons And Dragons 5e Dm Guide
- Dungeons And Dragons 5e Dmg Pdf
Dec 09, 2014 Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) Wizards RPG Team on Amazon.com.FREE. shipping on qualifying offers. Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons. 5E D&D DMG Villainous Class Options 5th Edition Dungeons and Dragons Dungeon Masters Guide Nerdarchy has begun dissecting the new 5th edition DMG by wizards of the coast. We've already done our. Dungeon Master's Guide Monster Manual Basic Rules. A 5E Solo Adventure; Dark Sorceries - A 5E Solo Adventure Search Search all Forums Search this Forum Search this Thread. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. And other countries.
18 (natural armor)Dungeons And Dragons 5e Classes
Hit Points 93 (11d10 + 33)
Speed 30 ft., burrow 20 ft.
STR
20 (+5)
20 (+5)
CON
16 (+3)
16 (+3)
![Dungeons And Dragons 5e Dmg Dungeons And Dragons 5e Dmg](/uploads/1/3/3/9/133903237/596183829.jpg)
WIS
10 (+0)
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 1010 (+0)
Languages Umber Hulk
Dungeons And Dragons 5e Books
Challenge 5 (1800 XP)Confusing Caze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.
Tunneler. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.
ACTIONS
Multiattack. The umber hulk makes three attacks: two with its claws and one with its mandibles.
Dungeons And Dragons 5e Dm Guide
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Dmg medicine.
Dungeons And Dragons 5e Dmg Pdf
Free games download mac. Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.